Jan 22, 2006, 01:14 AM // 01:14
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#41
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Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
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Quote:
Originally Posted by Undivine
Trap Breaker would pretty much make Light Foot moot, but I love some of your ideas. Especially venom trap. If there was a way rangers could cause weakness, I'm all for it.
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I am not even sure to which class those skills might go to.. But a way to counter traps would be nice...
Actually, Trap Breaker by it self is pretty useless... You need to work it in a combo with a way of detecting traps first (or know where they would lay the traps), else by the time you find the trap, you would already trigger it......
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Jan 22, 2006, 06:47 AM // 06:47
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#42
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Academy Page
Join Date: Dec 2005
Location: UK
Guild: The Mirror Of Reason [SNOW]
Profession: R/Mo
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Let a woman design the woman's armor
I hate all the scarecrow stuff but at the same time I am not keen on the 15k female druid's armor either.
Why does the game have to be so pervy??
The male ranger coats are really cool. Why can't we have something nice too?
I always feel cold trapping in the shiverpeaks. I paid 60k for my druid's armor I want to see some cloth for my money.
I will put a separate post about my weapon idea.
But not so much about ranger skills but about the idea to give all classes an interupt skill
It was always hard to get into a group for missions etc. being a ranger but the one thing we had was interupt. Now we are no longer unique and I am finding it impossible to get on to missions sometimes. Give us back our unique skills by denying other classes interupt.
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Jan 22, 2006, 07:35 AM // 07:35
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#43
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Krytan Explorer
Join Date: Dec 2005
Location: United States [KS]
Guild: [none]
Profession: R/W
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Quote:
Originally Posted by Nymph of Meliai
But not so much about ranger skills but about the idea to give all classes an interupt skill
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Warriors can interrupt, there is one skill with axe, one skill with sword, and many hammer skills knock down, a basic interrupt.
But yes, rangers are the best at that.
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Jan 22, 2006, 08:02 AM // 08:02
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#44
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Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
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Quote:
Originally Posted by Nymph of Meliai
Let a woman design the woman's armor
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hahaha... agree...
But than.... you would get 100x type of boots.. and 100x armors to go with those boots.... and a +25% gold drop Gucci Bag off hand item too....
But I do like the Chapter 2's female Ranger Armor.
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Jan 22, 2006, 07:55 PM // 19:55
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#45
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Forge Runner
Join Date: Jan 2006
Guild: Stars of Destiny
Profession: E/
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Quote:
Originally Posted by Meneldil
Warriors can interrupt, there is one skill with axe, one skill with sword, and many hammer skills knock down, a basic interrupt.
But yes, rangers are the best at that.
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Well except of course....mesmers
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Jan 23, 2006, 02:57 AM // 02:57
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#46
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of Brackenwood
Join Date: Oct 2005
Location: Ontario, Canada
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I'd personally say rangers are the better interrupters. I've played both, and I love the mesmer, but I think rangers can do it better. Mesmers can interrupt spells only for the most part. Regular skill interruption costs them lots of mana or a signet that takes forever to recharge. Mesmers are awesome at denial or shutdown, but that's not the same as interrupts.
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Jan 24, 2006, 12:49 AM // 00:49
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#47
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Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
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Adding to the List...
Bone Gnaw (aka Puppy Chow)
Description: Send you Pet to Chew on the bones of the dead. (skill will only start when your pet is on top of the corpse). In 10 seconds, you Pet can not move or attack, but gain +X HP per every 2 seconds. Will Exploit target foe's corpse and can not be rez in this time duration.
Energy Cost: 5.
Casting Time: 0 .
Recharge Time: 25.
Skill Type: Shout.
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Jan 24, 2006, 10:24 PM // 22:24
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#48
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Krytan Explorer
Join Date: Dec 2005
Location: United States [KS]
Guild: [none]
Profession: R/W
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lol cool
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Jan 25, 2006, 10:21 PM // 22:21
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#49
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Krytan Explorer
Join Date: Dec 2005
Location: United States [KS]
Guild: [none]
Profession: R/W
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anymore suggestions regarding armor appearance?
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Jan 26, 2006, 01:15 AM // 01:15
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#50
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Desert Nomad
Join Date: Nov 2005
Profession: N/
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This has been sugested before: A Wilderness Survival Staff with an apropriate mod.
Most of us trapping rangers cary a staff any way, it would be nice to have one just for rangers.
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Jan 26, 2006, 02:18 AM // 02:18
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#51
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Ascalonian Squire
Join Date: Nov 2005
Guild: undieing bow
Profession: R/Me
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This spell would not cause your pet to rush foward.
[Enraging roar]|cost:5|recharge:60 seconds|
your pet attempts an enraging roar on target
if succsesful target foe will attack pet enraging
roar has the standerd spell range.
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Jan 26, 2006, 02:06 PM // 14:06
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#52
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Krytan Explorer
Join Date: Dec 2005
Location: United States [KS]
Guild: [none]
Profession: R/W
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maybe they could make an offhand item like "trapping tools" to help ya.
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Jan 27, 2006, 02:49 AM // 02:49
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#53
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Ascalonian Squire
Join Date: Nov 2005
Guild: undieing bow
Profession: R/Me
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Quote:
Originally Posted by Meneldil
maybe they could make an offhand item like "trapping tools" to help ya.
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How could we have off off hand items when bows are two handed maybe habe a "tool" slot that could hold an item that improves a skill but the privelage to have this slot would a high level thing only. Things that could go in this slot would be trapping tools, wetstones(wariors) spellbooks(ele)
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Jan 27, 2006, 02:19 PM // 14:19
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#54
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Krytan Explorer
Join Date: Dec 2005
Location: United States [KS]
Guild: [none]
Profession: R/W
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how about an item like um... "trapping tools" or something.. i dunno
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Jan 27, 2006, 07:44 PM // 19:44
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#55
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Frost Gate Guardian
Join Date: Aug 2005
Guild: Dolus Of Amicitia
Profession: E/R
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Pet Idea: A reall, really big Dragonfly. Kind of fiery coloured in appearance and when not attacking, it either flits around or rests on shoulder. Should hover in the air and have a buzzing sound effect.
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Jan 28, 2006, 02:03 AM // 02:03
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#56
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Ascalonian Squire
Join Date: Nov 2005
Guild: undieing bow
Profession: R/Me
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Thatd be cool but if it flits around to much it would attract aggro.
Mor elarge insects woukld be cool.we alredy have spiders,Why not bee's and betles
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Jan 28, 2006, 04:08 AM // 04:08
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#57
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Furnace Stoker
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I second the mini-pet Idea, but not two pets at once..
Primary Pet - Wolves, Bears, Lizards, etc etc..
Secondary Pet - Badgers, ferrets, snakes, hawks.
The difference would be, Primary pets are stronger and have more skills, while Secondary pets are weaker have less skills, but they have no negative effect when they die. (You can only field 1 pet at a time)
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Jan 29, 2006, 05:16 PM // 17:16
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#58
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Krytan Explorer
Join Date: Dec 2005
Location: United States [KS]
Guild: [none]
Profession: R/W
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I like it I like it
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Jan 29, 2006, 08:23 PM // 20:23
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#59
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: Europian Comando force
Profession: W/Mo
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Stealth, YES! (sorry if I keep saying this, but...)
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